Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
159
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
MEASURING THE IMPACT OF INTEGRATING CANVA APPLICATION ON GRAPHIC ABILITY
AND DESIGN PRODUCTIVITY OF UNDERGRADUATES
1
AJAYI OLAYEMI AND
2
OJELABI ELIZABETH
1
DEPARTMENT OF ART AND DESIGN,
2
DEPARTMENT OF ARCHITECTURAL TECHNOLOGY,
1&2
SCHOOL OF ENVIRONMENTAL STUDIES,
THE FEDERAL POLYTECHNIC, ILARO, OGUN STATE, NIGERIA.
1
[email protected]; +2347031638176
2
[email protected]; +2347061502322
ABSTRACT
The essence of education at tertiary level is to empower the youths to be technically skilled in order to be
relevant at workplace which is sine-qua-non to boosting shared prosperity. But in contrary, it becomes
worrisome to keep seeing the Nigerian graduates in design courses, such as art, architecture, to mention but
a few, especially graphics, with the inability to cope with the fast-rising digital expertise in art and
architecture industries cum multimedia agencies; which is already creating an eyesore in the creative
industry. This panel study, which is anchored by uses and gratification cum technological determinism
theories, carried out a prolonged experiment on 90 respondents. While interview, observations and review of
literatures were deployed as instruments of data collection. The intent was tailored towards examining the
respondents’ level of Canva usage at the inception of a semester and same respondents were exposed to the
teaching of the use of the application for 15 weeks; to test the usability and learnability facets of the app.
Among others, the result showed that only 3% of the respondents had known about the application as at the
inception of the semester while at the end of the semester, 93% of the respondents exposed to the teachings of
Canva could use the application effectively. Consequently, this study informed the feasibility of integrating
the app as a practicable teaching aid in graphic art scholarship and to enhance their productivity; as it will
broaden their horizons technologically, improving workplace productivity from the use of Canva application.
KEYWORDS: Canva, Design, Curriculum, Architecture, Graphics, Technology
1.0 INTRODUCTION
Since the emergence of personal computer with the
underlying technological innovations in 1970s,
which expressly paved way for the digital age
otherwise known as information age in the 1980s,
the imperativeness of digital skills has become
inevitable for national development. The global
phenomenon which sparked into existence in the
1990s as a result of the digital revolution in most
industries allowed many companies of the
industrialized world to record economic affluence.
Hence, since that period till present day, digital skills
have been evolving and have become part and parcel
of human’s daily routine which are now thriving
perhaps as a requirement to be integrated into the
urbanized world that is full of dissimilar
opportunities. In similitude of the first industrial
revolution of mechanization, steam and water power,
as well as the second revolution that brought about
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
160
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
mass production and electricity not exempting the
third revolution that sparked the emergence of
automation, electronic and information technology
systems, the information and digital revolution has
been unfolding newer challenges and global
reawakening, the industry 4.0 otherwise known as
the fourth industrial revolution has unearthed
stupendous digital reawakening and will be thriving
all through the 21
st
century; and beyond. All of this
has given rise to the need of digital skills; as a study
puts forward that about 35% to 45% jobs in Nigeria
and few other African countries would require
digital skills by 2030 (Schwab, nd). Therefore, the
necessity of digital skills and computer literacy has
become a sine-qua-non to workplace relevance and a
tool most organizations consider as a cogent
requirement for employee(s) to be inoculated into
the artificial intelligence (AI) and multimedia
industries. Hence, this calls for a pressing need for
curriculum enhancement and modification,
especially in graphic art cum architecture courses
across all the three tiers of tertiary education in
Nigeria; so as to expose both faculty members and
graphic art cum architecture students to the
acquisition of the required digitally-inclined skills in
the disciplines. This will prune the situation where a
professionally and scholastically trained graphic
designers and architects would end up as apprentices
to a 3-month quack designer. While the scope of this
study will be to inform the untapped benefits of the
Canva app, the significance of this study, which is
an improved version of a conference paper by Ajayi
and Soyemi, (2020), is the fact that it will be
instrumental for goading improved curriculum
delivery for graphic art educators in Nigeria; while
the students would also be exposed to the knowledge
of acclimatizing the judicious use of the application
and eventually enhance their digital skills to an
extent and facilitate skill acquisition in them which
could be monetized for financial empowerment. This
study, in contrast to the conference paper, deployed
empirical mechanism to inform more about the
importance of Canva application, by testing its
awareness rate among the selected respondents as
well as knowing how feasible is the application not
exempting the knowledge of understanding the
potential impacts of the proposed application on
graduates' design abilities cum productivity.
Furthermore, this study is also anchored by two
worthwhile theories; uses and gratification as well as
technology determinism theories of media
communication, which were not included in the
conference paper.
Synoptically, this study provided answers to the
following main research questions; using the
students of the departments of art and design as well
as architecture technology, the Federal Polytechnic,
Ilaro as the population for the study; from which 90
respondents were retrieved. The research questions
are:
Research Question 1:
What is the awareness rate of Canva application
usage among the selected respondents?
Research Question 2:
How practicable is Canva as a teaching aid for
Graphic Design?
Research Question 3:
To what extent are the potential impacts of the canva
usage on graduates’ design abilities and
productivity?
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
161
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
1.1 Statement of Problem
The purpose of postsecondary education is to equip
young people with the technical skills they need in
order to be relevant in both national and global
markets, which is essential to fostering shared
prosperity. On the other hand, it is pitiful to see
Nigerian graduates of design programs, such as art
and architecture, to name a few, struggle to keep up
with the rapidly advancing technical know-how in
the art and architecture industries and/or multimedia
agencies. This has already become a blemish
defacing the Nigerian educational sector with great
negative effects on the visual economy. Therefore, it
is imperative to implement curriculum modification
by incorporating technological innovation into the
current curricula delivery at all levels of tertiary
education in Nigeria in order to eradicate the
technical shortfalls embattling the most industries in
the country and across borders.
2.0 LITERATURE REVIEW
Heraclitus, the great Greek philosopher, once said
“change is the only constant in life” (Lucy, 2019)
which means that, every nation that desires
economic development and growth must prioritize
the enhancement and modifications of its academic
curriculum from time to time to suit the current
trends in global markets which will consequently
determine the quality of manpower it produces for
the available job opportunities and for economic
boost. The absence of this in many underdeveloped
nations is what has brought many into the deplorable
situations of being irrevocably in economic
meltdown. The dynamics of any society that thirsts
for economic growth is to ensure that a continuum of
interrelated changes is carried out from time to time.
Ozovehe, (2016), validates the goal of this study
which seeks not to displace the long existing
handmade form of Graphic arts but to further
integrate a technological input that Canva
application has to offer to enhance the teaching of
the modules and give the students an up-to-date
knowledge and keep pace with the present
technology in this wise.
The emergence of modern art education in Nigeria in
1923 through the indefatigable individual efforts of
Aina Onabolu and Murray as well as the emergence
of the term graphic design in 1922 which came to
existence when William Dwiggins employed the
term to describe the art of designing with graphics
all came hand-in-hand as a double faceted good
tiding (Chidum, 2001; Crowder, 1976; Wangboje,
1968; Daily, 1948).
Since their emergences, societies have been evolving
in accordance with the growth or deplorable state of
art in such societies. Tracing it all the way from the
period of drawings on the cave walls which
controversially were considered a form of ancient
graphics fast forward till 1900s when visual signs
were considered as a form of expression, as
technology evolve with changes and wide
availability globally, graphic design began to evolve
(Chidum, 2001). The impacts of art education and its
adaptability to technological innovations cannot be
overstressed. Art education which has an all-
encompassing modules that promote self-
empowerment and entrepreneurial skills (Ajayi,
2017; Egbedokun, Badru, Adeyanju and Idowu,
2006) must be patterned to be receptive to
technological enhancement at all levels of education;
especially, tertiary level (Ajayi & Seyi-Gbangbayau,
2020). The definition of graphics by (Ajayi &
Siyanbola, 2020) suggests that it is a facet of art that
manifests itself to be the art or process of creating
prints media and audiovisual communication by
combining typographic components, audio, motion
and/or photographic components for the purpose of
conveying messages to a target audience.
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
162
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
Moreover, the course modules for the National
Diploma (ND), Higher National Diploma (HND) in
the currently used National Board for Technical
Education (NBTE) curriculum cum the National
Universities Commission (NUC) curriculum for
Bachelor’s degree in graphics art not exempting that
of the colleges of education cum technical colleges
suggest that the students be taught elements and
principles of design, symmetric and asymmetric
types of balance, publicity and advertising, logo
design, among others. Fortunately, almost all of the
above contents are deeply rooted in the mobile
application called Canva. The application is a drag-
and-drop graphic design platform, for creating
graphic visuals for social media, presentations,
posters, documents and other visual contents.
Beyond the usefulness of creating designs either by
choosing from already existing templates or creating
a design from scratch, Canva and other mobile
phone/PC software/applications for visual creations
spanned beyond creating contents to connect with
social media friends but also could be maximized for
research explorations not exempting academic
functions (Mao, Tian, Li, Wei and Liang, 2017).
Meanwhile, it is worthy to note that as technology
began to change and become available to more
people, the entire industry that would become known
as multimedia agencies began to emerge.
According to dissimilar studies, almost every college
student nowadays owns a smartphone. While some
are channeling the use towards research and
scholarly activities some are predominantly using
the mobile phones for social and networking. Also,
in almost all the tertiary institutions in Nigeria, there
is an availability of bandwidth that enhance the
supply and use of internet-enabled wireless fidelity
for every fully registered student/scholar (Kim and
Altmaann 2012; Payne et.al. 2012; Mohtar et al.
2013; Ajagbe et.al. 2013; Alfawareh and Jusoh,
2014; Soyemi, Oloruntoba and Okafor, 2015). This
makes the integration of Canva as an enhancement
for teaching graphics plausible among the students.
2.1. The Canva Application
Canva is a graphic design platform, used to create
social media graphics, presentations, posters,
documents and other visual contents. The app
already includes drag-and-drop templates for
designers to use. The platform is free to use but
offers paid subscriptions like Canva Pro and Canva
for Enterprise for additional functionality and more
creative and advanced contents. Impressively, Canva
can be used on both smartphones and personal
computers. That is, it is compatible for both phone
and computers (windows, android and apple).
Hence, irrespective of the brand of phone/computer,
Canva will be accessible for all. The latest version of
Canva has features that enable users to remove
background in a single tap, add text effects that
enable designs to pop, embed GIFS, music, and
videos in designs, and can also switch to the old app
and having the existing designs intact.
Fig. 1: Screen shot of Canva at home mode.
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
163
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
Fig. 2: Screen shot of Canva at Designs mode
Figures 1 and 2 are the three different navigation
snapshots of the Canva App: Home page, Designs
page and Menu. The Home mode contains thousands
of free and payable templates to modify in a way to
suit one’s choice. The Designs mode contains all the
previously modified designs and they are usually
editable and reusable (without necessarily using the
internet connection), while the Menu mode contains
pieces of general information about user and allows
user to modify some settings and view all the created
folders for one’s modified visuals. The payable
templates allow editing/modification. Thousands of
different templates are available on the application
and have been classified into different groups such
as: instagram posts, logos, flyers, posters, instagram
stories, animated social media, fashion logos,
facebook post, your stories, infographics,
presentations, instagram story highlights, phone
wallpapers, gaming logos, video presentations,
animated logos, YouTube thumbnails, photo
collages, invitations, YouTube channel art, videos,
Facebook covers, cards, mind maps, brochures,
beauty logos, Facebook shops logos, business cards,
sale Instagram posts, food/drink logos, love
instagram posts, WhatsApp stories, food instagram
posts, clean minimalist instagram stories, birthday
invitations, posters (landscape), birthday cards,
presentations (4:3), comic strips, education
presentations, menus, concept maps, social media,
YouTube intros, YouTube icons, Zoom virtual
backgrounds, magazines covers, education
infographics, book covers and T-shirts. Judging from
the diverse categories of graphic visuals covered by
Canva, it gives an indication that it is an all-
encompassing graphics platform that can easily be
used for both teaching and learning.
2.2. Designing with Canva Application
As a beginner, and as students who may not afford
paying for some templates, choose from the existing
design templates available on the Canva platform. It
is advisable for beginners to usually click on the
templates that has “free” inscription in order to be
able to edit/modify it without payment. The
following icons usually show when editing or
modifying a design template.
Fig 3: A screenshot of Canva at Home mode
displaying few free templates
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
164
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
Fig. 4: Canva workspace in Edit mode.
Fig. 5: Canva workspace in adding new elements
mode
In the Fig. 4, the first icon is the Home icon which is
the dashboard for displaying diverse design
templates (free and payable). The second icon
indicates undo, that is to go back to previous
action(s), while the three dots icon links user to
different options such as save, save to folder, share,
and so on. The arrow down icon, if clicked, would
save the modified template and the last icon “arrow
up” will export an edited template if clicked. On the
other hand, as shown in the Fig. 5, the circled plus
sign is usually shown at the lower right side of the
Canva platform, and enables user to add contents to
the templates or start a design from the scratch.
Once any of the existing templates is clicked, one
will have to click on any part of the template in order
to start modifying the template. The text can be
edited to carry a new caption or textual feats, the text
can be reduced and/or increased and the color of the
text can be changed also. The background colors can
be changed to either solid color or a pictorial
background. Among other modifications that can be
done on the design platform.
2.3 Challenges with Canva App
As a way of improving some of the existing
applications, software and other technological
innovations users' reviews have always been
instrumental for the developers in improving the
functionality and usability of such product(s).
Hence, while probing into the users’ reviews for
Canva, asides millions of positive reviews that
earned the product a 4.7-star rating, the focus was
shifted to the challenges and modifications oozing
from millions of Canva users. Few modifications
suggested by users were selected randomly. This
further authenticates the goal of this study as it
relates to the need for continuum enhancement and
modifications in curriculum delivery for art
disciplines and equals. Few randomly selected
remarks about Canva are; the need for data to access
existing templates, limitation in phone storage, tiny
screen as it to phones, lack of guidelines, absence of
search function, high rate of paid template, among
other (trustradius, 2020). The essence of the
randomly selected reviews is to intimate the
beginners with some plausible challenges that are
likely to be encountered while using the application.
Hence, it will prepare users who are beginners ahead
of time to be able to know how to cope with the
array of templates embedded in Canva.
2.4 Generating Income with Canva App
Asides the fact that students would be exposed to
trending technological innovations if Canva and
other computer applications/software could be
integrated to further enhance the curriculum delivery
of the educators in Graphic arts, the knowledge of
Canva can also be utilized to generate income by the
students as a way of empowering themselves
financially and easing their parents of some financial
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
165
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
responsibilities. With few feats embedded in the
platform coming in dissimilar categories previously
analyzed, it makes it quite possible for students to
generate income from the skill developed. Few of
the categories of design templates on Canva that
could be maximized for financial empowerment are
but not limited to logo design (still and animated),
comic strips, t-shirts branding, birthday cards, and
business cards. With several templates of both still
and animated logos, the students who are to use
same phone for networking as posited in the
previously cited studies, the possibility of getting
potential customers to design such creative logos
would be realistic. The same thing applicable to
comic strips which can be leveraged for product
marketing and equals. This can further offer a succor
to art scholars as a remedy to challenges facing the
art scholars and affecting their academic
productivity as theorized by Ajayi and Seyi-
Gbangbayau, (2021)
2.5 How to Maximize Canva as a Teaching Aid
With lots of diverse categories of editable graphics,
visual templates strategically grouped in Canva,
indicating the availability of more than enough
working templates that could be used by educators to
enhance the teaching of graphic arts and enable the
students to be technologically skilled and also save
time in executing their various coursework rather
than predominantly being exposed to the archaic
style of constructing letters manually for weeks all in
a bid to creating simple visuals using stenciling cum
dabbing approaches; a service which is barely
patronized in this fast advancing computer age. That
is to say, in lieu of the students spending lots of
hours constructing letters or simple captions to be
used to create a handmade poster, the Canva app.
can be used to create the caption(s) and even plan
the entire design, then print and trace on the
cardboard before applying poster colour, et.al. not
exempting other individualistic handmade cum
indigenous creativity. This will also make the
students to learn how to blend the past
(analog/handmade) into the present (digital age) in
order to create good designs faster and better.
2.6 Theoretical Framework
This study proudly anchors itself on the uses and
gratification as well as technology determinism
theories of media communication.
2.6.1 Uses and Gratification Theory:
This theory evolved firstly in 1940s. It was the
period when the scholars started investigating the
morale backing the people’s choice of various media
consumption. This theory is attributed to Jay
Blumler and Elihu Katz’s research in 1974 and it
wholly idealizes the fact that the power of the
individual overshadows the power of the media. As
(Vinney, 2019), would have us believe, parts of the
assumption that propelled the theory are:
It was believed media use is goal-directed.
People are motivated to consume media
It was also believed that media is selected based
on the expectation that will satisfy specific needs
and desires.
Personality and social context impact the media
choices one makes and one’s interpretations of
media and messages.
Media are competitively striving with other
forms of communication to attract individual’s
attention.
And in a clear contrast from the cultivation
theory, this theory upholds that people are
usually in control of media and not necessarily
be influenced by it.
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
166
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
This theory enthralls the context of this study as the
Canva app is also a technological medium through
which people get gratification from its uses. With the
use of Canva app, users are exposed to a form of
satisfaction they get especially when they see their
dull images now been effortlessly doctored and
improved with some graphical elements that could
make an amateur vaunt himself/herself as a
professional designer. Also, those that would use the
application to produce a simple creative design for
online or physical clients would end up having a
multifaceted satisfaction which is crested in both the
one that the designers get from the remuneration
received for the design service as well as the
satisfaction on the part of the client. In contrast, the
use of this application may vary as it has various
ways through which it is being used. While some use
it for creating tutorial for fresh learners and get
remunerated, another similar use could be for non-
commercial purpose which has to do with self-
consumption, among other species of usage. That is
using it for individualistic predilections.
2.6.2 Technological Determinism Theory:
This reductionist theory devised by Thorstein
Veblen advocates the idea of believing the
technology is influential on people’s lives. This
theory posits that the internet is revolutionizing
economy cum the society. Simply put, this theory
maintains the position that technology determines
the type of society we live.
The criticism that attempts to refocus the theory of
technological determinism upholds the position that
the technology does not impose itself on members of
the society; as the technology did not create itself,
but the man does. Just as God creates man and the
man cannot determine the specificity of what
happens to God or in the Heavenly places. So, also
man invents umbrella and chooses not to use it even
when it rains yet the umbrella cannot impose its
usage on the man, similarly, man invents television
yet he chooses not to use it. Hence, it is no
gainsaying that the technology’s influence is within
controllable context of its inventor/creator. This
theory impacts this study on the premise of one of its
assumptions that the internet is revolutionizing the
economy and the society. This is evident as the
Canva app is an internet based application that
revolutionizes its users positively; which eventually
avails them (users) multifaceted gratifications.
3.0 METHODOLOGY
3.1 Research Design
This study researched into the essence of integrating
a digital design platform (Canva) as a means of
teaching aid by graphic art trainers/educators in the
academia, especially those in the TVET tertiary
institutions, which 9 in turn, enhance the expertise of
graphic art students and abridging the students to the
technology age. Therefore this study did adopt the
descriptive research method. Hence, the analysis of
contents tenable under descriptive research was
embraced all in a bid to mining data to avail viable
responses to the various research questions for this
study.
3.2 Population of the Study
The population of this study consists of the students
of art and design cum architectural technology
departments from which 90 respondents were
randomly selected from. The samples were randomly
selected from the four levels (ND 1, ND II, HND 1
and HND II) of both departments and exposed to
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
167
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
groupthink discussions and applied experiment that
lasted intermittently for 15 weeks of an academic
semester; aimed at investigating the feasibility of
Canva app. being easy to learn and teach graphics;
all in a bid to checking the number of the samples
that could operate the application after the end of the
semester.
3.3 Method of Data Analysis:
This study adopted a method of simple descriptive
for its data presentation and analysis.
3.3.1 Results from Interview and Groupthink
Discussions:
While carrying out this study, the researchers
interrogated the students of the two selected
departments on their familiarities with the use of
Canva; at a frequency of 6 students per week
totaling 90 students throughout 15 weeks. The table
1 below narrates their responses. The interview was
organized at the inception of an academic semester,
90 students were indiscriminately selected for the
interview, discussion and prolonged experiment. The
selection of the respondents varied as a result of the
differences of each of the levels.
Summary of Interviewed Respondents
Table 1: Numbers of Interviewed Respondents
Level
Respondents
Number of selected
respondents per class
Percentage
Male
Female
Total
ND 1
37
5
42
46.7
ND II
28
5
33
36.7
HND 1
4
2
6
6.6
HND II
6
3
9
10
Total
75
15
90
100
Source: Authors’ Field Survey, 2022.
The results in table 1 inform that 90 respondents
were randomly engaged for the prolonged
experiment, systematic groupthink discussion cum
interview employed in receiving the students’
feedbacks. The ND 1 students were the largest
number of students interviewed. 42 students were
selected from the ND 1 classes occupying 46.7% of
the samples, while 33 randomly selected ND II
students were also engaged in the groupthink
discussion, experiment cum interview; which occupy
36.7% of the samples. Then 9 from HND II
occupying the 10% of the samples and another 6
HND 1 students were also interviewed; occupying
the 6.6% of the samples.
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
168
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
How many students have a prior knowledge or no knowledge of Canva at the inception of the semester?
Table 2: Assessment of Students’ prior knowledge about Canva as at the inception of semester
Information
Frequency of Respondents
Percentage (%)
No prior knowledge of use of
Canva app.
87
97
Prior knowledge of Canva
3
3
Total
90
100
Source: Authors’ Field Survey, 2022.
The table 2 shows the percentage of how the
respondents responded about their prior knowledge
of the use of Canva app. 97% of the respondents
admitted not to have a prior knowledge about the
existence of the application while only 3% had the
prior knowledge.
Similarly, the same samples were also interviewed
and put on groupthink discussion at the end of the
same semester to probe their level of Canva app
dexterity and to deduce the number of students that
could now operate the app to create simple designs
seamlessly after the experiment.
How many students can now operate Canva by the end of the semester?
Table 3: Samples that can operate Canva or not at the end of the session
Information
Frequency
Percentage (%)
Number of students who can
operate Canva app.
84
93
Number of students who
cannot operate Canva app.
6
7
Total
90
100
Source: Authors’ Field Survey, 2022.
Ilaro Journal of Environmental Research & Development (2022) (6), (1) 159 173
Ajayi, O., &
Ojelabi, E.
ISSN: 2736-0814
169
A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
Available templates and Visual Components on Canva application
Table 4: Visual design templates on Canva.
Features
Frequency of Existing
Templates on canva
Visual Creation Components on
Canva
Whiteboard
33
Text to Image (AI)/Website
Social Media
6,890
Curved Tect
Presentations
11, 426
PDF Converter
Websites
838
Video Trimmer
Videos
11, 430
Text Animations
Animated Templates
8, 640
Design & Photo grids
Illustration Sticker Templates
2, 297
Free Icons to enhance designs
Logo templates
58, 411
Textures/Stickers
Overall free templates
60, 000+
Speech Bubble/Transparent Images
Source: Canva.con (As at December 20, 2022)
4.0 DISCUSSION OF FINDINGS
This research is anchored by few research questions:
Research Question 1:
What is the awareness rate of Canva application
usage among the selected samples?
Answering this question is in the table 2. The table
shows that 97% of the samples did not have a prior
knowledge about the existence of the application
while only 3% only have a prior knowledge of its
existence. This reveals the rate of weak digital
knowledge of the students even right from the
secondary school level. As it is evident from the
study, that majority of the respondents ND 1
students have no idea about the use and/or existence
of the application before gaining admission into the
institution. Consequently, there is tendency such
situation is prevalent in other tertiary institutions in
Nigeria, African nations and perhaps other parts of
the world.
Research Question 2:
How practicable is Canva as a teaching aid for
Graphic Design?
In respect to this question, as it is palpable in the
table 3, 93% of the samples were able to operate the
application at the end of the semester while the 7%
of the samples were unable to operate it as a result of
various reasons ranging from the type of phones they
are using which were not good enough having
Canva to operate on it, while other part of the 7%
occupy those whose phones were faulty. What this
implies is that it (i) further established the study of
(Soyemi, et.al. 2015) on the index rate of
smartphone usage among the undergraduates (ii)
established the fact that the application is really
practicable and easy to use and this finding validate
that the integration of this application as a teaching
aid is viable and realistic; if properly considered.
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Research Question 3:
To what extent are the potential impacts of the
canva usage on graduates’ design abilities and
productivity?
We now thrive and work in a visual economy,
therefore understanding the nitty-gritty of visual
communication as graphics professionals is
imperative as the effects of that are sine-qua-non to
both national and global development. Therefore, the
exposure of the students to the use of Canva cannot
be overemphasized. The table 4 above analyzed
various features that are currently on the application.
The simplified features and components of visual
design creation templates on the application will
inform the students a basic idea of the important
media attributes which are usually what most
multimedia agency usually offer to their clients. The
exposure of the students to the media cum digital
components on the Canva application would
broaden the horizons of the students rather than
applying for media jobs without having any digital
skills cum media dexterities that could give them a
foundation upon which reskilling can be achieved by
the company where the students may apply to. For
instance, during a lecture with HND II students by
the lead author of this study, the students were
exposed to the creation of websites which were
created using the Canva application, hence, the
students have been able to have an idea of generating
contents, and arranging them strategically for
website creation, the task was for them to create a
website portfolio for all their works. In the end, the
task exposed them to the idea of free hostage of
website and its design procedures. The knowledge
will go a long way to be with them as they are the
administrative handlers of their individual’s website
and they could later manipulate the website to their
taste and use as a means of selling their artworks and
even sending the link of their portfolios for job
applications, project bidding, et.al. Similarly, the
newly introduced feat of Artificial Intelligence into
the Canva application which will allow the students
to create stunning artworks just by typing a simple
word or group of words could also improve the
technical and digital skills of the students as against
the backdrop of spending years in the tertiary
institutions strictly doing handmade graphics that no
longer have market prospects. The impacts of the use
of Canva application will increase the digital skills
of the graduates students and give them a basic
understanding of required knowledge, information,
terminologies, hands-on experience, among others; if
they would use the application consistently for two
or more years while in school. The user-friendliness
and simplicity of the tools on the application can
also enhance fast assimilation of the use of the
application.
5.0. CONCLUSION AND
RECOMMENDATIONS
Having probed into the working features embedded
in the proposed graphics platform (Canva App)
alongside the rate at which smartphones are
commonly used by students and it was uncovered
that the rate is impressively good, this makes the
essence of this study plausible and viable. Hence, the
recommendation to integrate Canva Application and
other graphic arts applications into the curriculum
delivery in all the tiers of tertiary education where
graphic art is offered, to complement the curriculum
delivery should be treated pertinent for the economic
regurgitation of this nation. With the artificial
intelligence feat now integrated into the Canva
application, website development cum free hosting,
among others, both art and design students as well as
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A Publication of the School of Environmental Studies, The Federal Polytechnic, Ilaro, Nigeria.
architectural technology students can now have
meaningful use of the application to project their
varying skills and intellectual properties to the
world. This will unarguably even make them
industry potentials and perhaps reckoned with in
their respective fields.
Similarly, with the rate of the respondents who were
in the category of those who could not operate the
app or aware of its existence (Table 2), it means this
type of worrisome circumstance may be prevalent in
other technical and/or conventional tertiary
institutions within the country and beyond border.
Therefore, the need for the graphic educators to be
abreast of technological information cum digital
skills is imperative in order to expose the intellectual
assets (manpower) of the nation to technical, digital
cum emotional intelligence skills. This will propel a
viable panacea to the fast rising lacuna of digital
unskillfulness of most learned graphic graduates
being demeaned by quack designers in the creative
industry and it will inhibit the blemish staining and
ridiculing the products of educational sector in
various industries.
Similarly, there is a need for prompt review and
modification of the currently used NBTE and NUC
curricular, etc. especially in Art and Design as well
as Architectural Technology programme to imbibe
the trending impacts of technological innovations
and digital influence so as to increase employability
rate in the country. Therefore with the experiment
carried out in this study which proved the user-
friendliness of the application (Table 3), it makes it
more significant for this application to be juxtaposed
and maximized as a teaching aid in curriculum
delivery for graphics at ND, HND, B.A. and even
postgraduate levels. After all, the application allows
new designs to be originally created by users without
necessarily being constrained to the existing
templates on the platform. Therefore, while ND level
may be allowed to use the existing design templates,
HND and other levels could also integrate the app as
a design platform to complement other design
applications cum software expedient for digital
knowledge. The higher classes could be prompted to
generate new designs as well as review, improve,
critique the existing designs, on the application.
Since, they are proposed designs created by likely
professionals in the field.
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