If you are already an
experienced MONOPOLY
dealer and want a faster game,
try the rules on the back page!
CONTENTS
Game board,
6 Collectible pewter tokens,
28 Title Deed cards,
16 Halloween Presents cards,
16 Christmas Presents cards,
Jack Skellington MONOPOLY
money, 32 Houses renamed
Toys, 12 Hotels renamed
Assembly Lines, 2 dice.
Original MONOPOLY
®
Game Rules
plus Special Rules for this Edition.
“This year, Christmas will be ours!”
Now the holidays can be yours as you buy, sell and trade memorable
locations from Tim Burton’s The Nightmare Before Christmas.
Before you set forth on your quest to own it all, you will need to know
the basic game rules along with this game’s custom details.
If you’ve never played the original MONOPOLY game, refer to the
original rules beginning on the next page. Then turn back to the
Set It Up! section to learn about the extra features
of Tim Burton’s The Nightmare Before
Christmas Collector’s Edition.
C
Fast-Dealing Property Trading Game
C
AGES 8+
SET IT UP!
WHAT’S DIFFERENT?
Doors to other holiday towns
(Easter Town, Thanksgiving Town,
Valentine’s Day Town, St. Patrick’s
Day Town) replace the traditional
railroad spaces.
Shuffle the
Christmas Presents cards and
place face down here.
Houses and hotels are renamed
Toys and Assembly Lines,
respectively.
THE BANK
Holds all money and Title
Deeds not owned by players.
Pays salaries and bonuses to players.
Collects taxes and fines from players.
Sells and auctions properties.
Sells Toys and Assembly Lines.
Loans money to players who mortgage their property.
The Bank can never ‘go broke’. If the Bank runs out of
money, the Banker may issue as much as needed by
writing on ordinary paper.
Choose from six collectible pewter
tokens designed with the Tim
Burton’s The Nightmare Before
Christmas enthusiast in mind. Which
will you be? Jack Skellington, Sally,
Evil Teddy, Oogie Boogie, Zombie
Duck, or the Mayor’s Hearse? Place
your token on the GO space.
Each player starts
the game with:
2 x
4 x
1 x
1 x
2 x
1 x
5 x
Game board spaces and corresponding
Title Deed cards feature infamous locales
from Halloween Town. All property values
are the same as in the original game.
THE BANKER
Choose a player to be the Banker who will look
after the Bank and take charge of auctions.
It is important that the Banker keeps their personal
funds and properties separate from the Bank’s.
Shuffle the Halloween Presents
cards and place face down here.
COLLECT
$200 SALARY
AS YOU PASS
Halloween
Town Locales
Town Doors
Christmas Town
Locales
HERE’S HOW TO PLAY
HOW DO I WIN?
Be the only player left in the game
after everyone else has gone
bankrupt.
Do this by: buying properties
and charging other players rent
for landing on them.
Collect groups of properties to
increase the rent, then build Toys
and Assembly Lines to really
boost your income.
WHO GOES FIRST?
Each player rolls the two dice.
The highest roller takes the first
turn.
ON YOUR TURN
1. Roll the two dice.
2. Move your token clockwise around the
board the number of spaces shown
on the dice.
3. You will need to take action depending
on which space you land on.
See
Where Did You
Land?
below.
4. If your move
took you onto
or past the
GO space,
collect $200
from the Bank.
WHERE DID
YOU LAND?
1: AN UNOWNED PROPERTY
There are three types of properties:
You can buy the property you land on for the listed
price on the board space. Pay the Bank, then take the
Title Deed card that matches the property and place
it near you, face up.
If you don’t want to pay the listed
price, the property
goes up for auction.
When buying property you
should plan to acquire groups.
For example:
if you buy a green site, you should
try to get the other two green sites
during the game. Owning groups
earns you more rent when other
players land on them and lets you
build on your sites for even
bigger profits.
HERE’S HOW TO PLAY
5. If you rolled a double, roll the
dice again and take another
move (steps 1-4).
Watch out! If you roll
doubles 3 times on
the same turn, you must
Go to Jail.
6. When you finish your move and
action, pass the dice to the player on your left.
HELP!
I’M IN DEBT!
If you ever owe the Bank or another player more
cash than you have, try to raise the money by
selling Toys/Assembly Lines and/or mortgaging
properties.
If you still owe more than you have, you are
BANKRUPT and out of the game!
Pay whatever money you were able to raise.
If the debt is to another player – give them all
your mortgaged properties and any
Get Out
of Jail Free
cards. The player must pay 10%
interest on each mortgaged property, even if
they don’t want to pay off the mortgage yet.
If your debt is to the Bank – all your mortgaged
properties must be put up for auction. These
are sold unmortgaged (face up). Return any
Get Out of Jail Free
cards to the bottom of
the appropriate piles.
2: A PROPERTY OWNED BY ANOTHER PLAYER
If you land on another player’s property you must pay rent
to them as shown on the Title Deed card. You do not pay
rent if the property is mortgaged (its Title Deed is face down).
Important: the owner must ask you for the rent before
the player to your left rolls the dice. If they forget to ask,
you don’t have to pay!
Halloween Town Locales
The rent for an unimproved site is printed on the matching
Title Deed card. This is doubled if the owner owns all sites
in its color group and none of them are mortgaged. If the
site is improved with Toys or Assembly Lines, the rent will be
much higher – as shown on the Title Deed card.
Town Doors
Rent depends on how many Town Doors the
other player owns.
1 2 3 4
Rent: $25 $50 $100 $200
Christmas Town Locales
Roll the dice and multiply the result by
4 – this is the rent you must pay.
If the owning player owns both
utilities, multiply the result by 10!
3: HALLOWEEN PRESENTS or
CHRISTMAS PRESENTS
Take the top card from the appropriate pile,
follow the instructions on it immediately, then
return it face down to the bottom of the pile.
If it is a
Get Out of Jail Free
card, keep it until
you need to use it or sell it to another player.
4: GAMBLING LOSSES /
GIFT TAX
If you land on one of these spaces, you
must pay the Bank the amount shown.
5: GO TO JAIL
If you land on this space, you must move
your token to the Jail space immediately.
Important: You do not collect $200
for passing GO if you are sent to Jail.
As soon as you are sent to Jail, your
turn ends – pass the dice!
Other ways to end up in Jail…
Draw a Chance or Community Chest
card that tells you to
Go to Jail
.
Roll three doubles in a row
on your turn.
DON’T WAIT FOR THE DICE!
You can do the following even when it isn’t your turn – even if
you’re in Jail!
1: COLLECT RENT
If another player lands on one of your unmortgaged
properties, you can demand rent from them as shown on the
Title Deed – see
Property Owned by Another player
below.
2: AUCTION
The Banker holds an auction when…
A player lands on an unowned
property and decides not to
buy it for the listed price.
A player goes bankrupt and turns over all his or her
mortgaged properties to the Bank, which are auctioned
unmortgaged (face up).
There is a Toy/Assembly Line shortage and more than
one player wants to buy the same Toy(s)/Assembly
Line(s).
Auction bids can only be made in cash. Any player can start
the bidding for as little as $1. If no one makes a higher bid, the
last player to bid must buy the property.
3: BUILD
When you own all the sites in a color group, you can buy
Toys/Assembly Lines from the Bank and put them on
any of those sites.
i The listed price of each Toy is shown on
the site’s Title Deed.
ii You must build evenly. You cannot build a second Toy
on a site until you have built one on each site of its color
group.
iii You can have a maximum of 4 Toys on a single site.
iv When you have 4 Toys on a site, you can exchange them
for an Assembly Line by paying the listed price on the
Title Deed. You can only have one Assembly Line per site
and cannot build additional Toys on a site with an
Assembly Line.
k
Q: How do I get out of Jail?
A: You’ve got 3 options…
i Pay $50 at the start of your next turn, then roll and
move as normal.
ii Use a
Get Out of Jail Free
card if you have one or
buy one from another player. Put the card to the
bottom of the appropriate pile, then roll and move.
iii Wait three turns. On each turn roll the dice; if you get
a double, move out of Jail and around the board using
this roll. If you do not get a double on your third roll,
you must pay $50 to the Bank, then move the number
of spaces rolled.
6: JAIL (JUST VISITING)
Don’t worry! If you finish your normal
move on the Jail space, nothing
happens. Make sure you put your
token on the JUST VISITING section.
7: FREE PARKING
Relax! Nothing bad
(or good) happens.
8: A PROPERTY THAT YOU OWN
Nothing happens. But you’re not
making any money!
DON’T WAIT FOR THE DICE!
Important: you cannot build on a site if any site in its color group
is mortgaged.
Toys/Assembly Lines shortage? If there are no Toys/Assembly
Lines left in the Bank, you must wait for other players to sell theirs
before you can buy any. If Toys/Assembly Lines are limited and
two or more players wish to buy them, the Banker must auction
them off to the highest bidder.
4: SELL TOYS/ASSEMBLY LINES
Toys can be sold back to the Bank at half the listed price. Toys
must be sold evenly in the same way that they were bought.
Assembly Lines are sold for half the listed price and immediately
exchanged for 4 Toys.
5: MORTGAGE PROPERTIES
If you’re low on cash or don’t have enough
to pay a debt, you can mortgage any of
your unimproved properties. You must sell all Toys/
Assembly Lines on a color group to the Bank
before you can mortgage one of its sites.
To mortgage a property turn its Title Deed card face down
and collect the listed value (shown on the back of the card)
from the Bank. To repay a mortgage, pay the listed value
plus 10% to the Bank then turn the card face up. Rent cannot
be collected on mortgaged properties.
6: DO A DEAL
You can do a deal with another player to buy or sell
unimproved property. You must sell all buildings on a color
group to the Bank before you can sell one of its sites.
Property can be traded for any combination of cash, other
property or
Get Out of Jail Free
cards. The amount is
decided by the players making the deal.
Mortgaged property can be sold to
another player at any agreed price.
After buying a mortgaged property, you
must either repay it immediately or just
pay 10% of the listed value and keep the card face down;
if you later decide to repay to the bank the mortgage, you
will have to pay the 10% fee again.
Remember: your aim is not just to get rich. To win you must
make every other player BANKRUPT!
USAOPOLY Customer Service
5607 Palmer Way, Carlsbad, CA 92010 Tel: 1-888-876-7659 (toll free)
Email: customersuppor[email protected]
The MONOPOLY name and logo, the distinctive design of the game board, the four
corner squares, the MR. MONOPOLY name and character, as well as each of the
distinctive elements of the board and the playing pieces are trademarks of Hasbro
for its property trading game and game equipment. © 1935, 2015 Hasbro. All rights
reserved. ®/TM denotes U.S. trademarks. © 2015 Disney. Created and distributed
by USAOPOLY, Inc. 5607 Palmer Way, Carlsbad, CA 92010.
RULES for a SHORT GAME (60-90 minutes)
There are four changed rules for this first Short Game.
1. During PREPARATION, the Banker shuffles then deals three
Title Deed cards to each player. These are Free. No payment
to the Bank is required.
2. You need only three Toys (instead of four) on each
property of a complete color group before you may buy an
Assembly Line. Assembly Line rent remains the same. The
turn-in value is still one-half of the purchase value, which in this
game is one Toy less than in the regular game.
3. If you land in Jail you must exit on your next turn by
(1) using a “Get Out of Jail Free” card if you have (or can buy)
one; (2) rolling doubles; or (3) paying $50. Unlike the
standard rules, you may try to roll doubles and, failing to do
so, pay the $50 on the same turn.
SPEED PLAY RULES
PLAY IT RIGHT!
Many players like to devise their own ‘house’ MONOPOLY
rules. This is fine, but such rules often make the game last
longer. In the official rules players may never loan each
other money or trade ‘promises’ not to charge rent in the
future, etc. All tax and penalty fees are payable to the Bank
and should not be stored under the Free Parking space or
anywhere else!
DO YOU LIKE TO PLAY FAST?
END OF GAME: The game ends when one player goes
bankrupt. The remaining players add up their: (1) Dollars on
hand; (2) Properties owned, at the value printed on the
board; (3) any Mortgaged Properties owned, at one-half the
value printed on the board; (4) Toys, counted at the purchase
value; (5) Assembly Lines, counted at purchase value
including the amount for the three Toys turned in.
The most powerful player wins!