New technology connues to deliver enormous
benets to humanity as it has for thousands of
years. Someday, arcial intelligence may
indeed generate valuable innovaons on its
own. We are far from that day. Meanwhile,
human beings are the source of innovaon, and
technology is the fruit of human creavity.
Human beings are also essenal to the eecve
deployment and use of new technology.
The innovaon journey that led from the Sony
Walkman to the Zune to the iPod and to the
iPhone was one of human ingenuity. The iPod
did not create the iPhone. The iPhone resulted
from a long chain of innovaon involving myriad
human beings, and its success in the
marketplace required the collecve eorts of
thousands of individuals in roles spanning
nance, markeng, and supply chain
management. Harnessing the collecve
brainpower of the people in an organizaon
leads to faster innovaon, beer products and
services, and more prot. Rapidly evolving
technologies like AI and machine learning
should be viewed not as replacements for
human judgment and creavity, but as ways to
enhance human potenal.
A fascinang case study of human–machine
collaboraon occurred at a 2005 “freestyle”
chess tournament hosted by Playchess.com.
Compeng teams could include any
combinaon of human players and computers.
One might have expected the winning team to
comprise a Grandmaster paired with a state-of-
the-art supercomputer. Instead, two American
amateurs working with three computers came
out on top. Chess legend Gary Kasparov
interpreted the result in a 2021 Harvard
Business Review arcle as follows: “Weak
human + machine + beer process was superior
to a strong computer alone and, more
remarkably, superior to a strong human +
machine + inferior process.”
In 2020, re manufacturer Yokohama Rubber
announced its HAICoLab (which stands for
“Humans and AI Collaborate”) plaorm.
According to Masataka Koishi, head of the AI
Laboratory at Yokohama Rubber, “It’s a
framework that emphasizes collaboraon
between humans and AI. The ‘HAICoLab loop’
greatly improves the probability of radical
innovaon, as well as promong the growth of
our engineers.”
A misguided focus on technology as the primary
source of a company’s value inevitably leads to
an underappreciaon of, and underinvestment
in, human capital. The average individual
worker’s lifeme work today spans 40 to 50
years. According to Forbes, me-to-
obsolescence for web-enabled services was
three to ve years 15 years ago; today, it is just
14 to 18 months. If you do the math, that is 26
to 42 innovaon cycles the average worker will
go through in their lifeme.
With innovaon cycles shortening, so too are
the life cycles of companies. Corporaons in the
S&P 500 Index in 1965 stayed in the index for an
average of 33 years. By 1990, the average
tenure in the S&P 500 had narrowed to 20 years
and it is now forecast to shrink to 14 years by
2026. Meanwhile, human lifespans connue to
increase. The average number of jobs in a
lifeme is about 12, according to a 2019 United
States Bureau of Labor Stascs (BLS) survey of
baby boomers. In its 2020 Employee Tenure
Summary, the BLS reported that the median
employee tenure was 4.3 years for men and 3.9
years for women. The success of an organizaon
is more dependent than ever on its people, and
on movang and enabling them to contribute
to connuous innovaon.
SOURCE IDEAS, NOT JUST “STUFF”
The discipline of strategic sourcing, by now
pracsed in some variaon by almost every
company, is predicated on an exchange-based
model where customers dene their needs and
pay suppliers to fulll them. A “best” pracce is
to dene very detailed and ghtly dened
specicaons for those needs, then invite
suppliers to provide price quotes and submit
proposals explaining their qualicaons to
deliver on required specicaons. There is